package info.u250.c2d.engine.resources.looper;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;

/**
 * @author xjjdog
 */
public class LoopLoaderWebGL extends LoopLoader {

    @Override
    public void loadResource(String dataDir) {
        FileHandle file = Gdx.files.internal(dataDir);
        loadFile(file);
    }

}
